![]() I then had to go stash things in the box near my workstation so I could grab the copper plating I needed to make a new bathtub, only to find out that you can’t craft with items from your box. This leads to a weird inventory management side-game of trying to get the items I needed in one place so I could finish building a room for a new customer. That’s nothing short of daft when the game caps item stacks at 99. ![]() A few times I found myself wondering why I had stacks of 87 and 22 of the same type of wood, and was consolidating items to free up space. Hank has a reasonably large amount of backpack space, but items often stack weirdly. One case in point is inventory management and crafting. Putting the storyline and missions to one side - which is virtually impossible given the linearity and restrictions as to where you can build – and just trying to focus on your empire, Bear and Breakfast is hamstrung by both the building mechanics and a sore lack of smoothing that would give a huge obvious quality-of-life boost. These mostly tend to be repetitive fetch quests which gets really boring, really quickly. In order to progress, you’re constantly sent on quests to keep everyone happy. Like Hank, Bear and Breakfast is charming at a glance, but is sadly let down by its clumsiness. As you go about building your empire, you happen across the denizens of the wood - some are human, but most are other animals. More humans means more trash, which means more and better decorations to entice more humans. ![]()
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